tisdag 2 september 2008

Old school talents!

http://wowvault.ign.com/View.php?category_select_id=12&view=Talents.View.Beta

I found this very old school talent tree, this is how the talents looked like when I started my Paladin, when they released vanilla WoW. Anyone remember the good old Divine Favour, Reckoning/Holy Shield, Vengeance/Seal fo Command build? This was a very OP build when you PvPed back then, in full Tier 0 and a Arcanite Reaper! Or if you didn´t have the money, the Doomsaw from Rend Blackhand!

Holy Talents (11 points)

Spiritual Focus - 5/5 points
Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.

Illumination - 5/5 points
After getting a critical effect from your Flash of Light or Holy Light spell, gives you a ? chance to gain Mana equal to the base cost of the spell.

Divine Favor - 1/1 point
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.


Protection Talents (26 points)

Redoubt - 5/5 points
Increases your chance to block attacks with your shield by 30% for 10 seconds after being the victim of a critical strike.

Improved Blessing of Protection - 2/2 points
Reduces the cooldown of your Blessing of Protection by ?.

Toughness - 3/5 points
Increases your armor value from items by 6%.

Shield Specialization - 5/5 points
Increases the amount of damage absorbed by your shield by ?.

Improved Blessing of Freedom - 5/5 points
Increases the duration of your Blessing of Freedom by ?.

Reckoning - 5/5 points
Gives you a ? chance to gain an extra attack after being the victim of a critical strike.

Holy Shield - 1/1 point
Increases chance to block by 30% for 10 seconds and deals 40 Holy damage for each attack blocked while active. Each block expends a charge. 4 charges.


Retribution Talents (14 points)

Benediction - 5/5 points
Reduces the Mana cost of your Retribution spells by 15%.

Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed melee weapons by 5%.

Seal of Command - 1/1 point
Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time.

Vengeance - 3/5 points
Gives you a 9% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike.

Inga kommentarer: