söndag 7 september 2008

Houston, we have a problem

I just browsed the offset pieces, you know, the badge belts, wists and such. Even offset items from the instances. I saw the massive decrease i defense on the off pieces, that in addition to the removal of the 20 defense talent will make it hard to sustain uncrittable once the patch hit. We have a problem.

Sure, we get more threat, but it will be hard, crit = bad!

About the racials

Alot of confusion about the Human racials, I try to clear it up a little

Human Racials will be:
  • Diplomacy
  • Perception
  • Human Spirit
  • Human Supremacy
  • The Fall of Humanity
  • Sword/Mace Specialization
Since Sword and Mace spec has been counted as one talent humans will have 6 racials, 1 being there to add the 5th/6th racial.

If we now talk about the "Human Surpermacy",
this is actually not the first time that Blizzard has emphasized Human dominance through racials. I believe that at one point in classic Alpha, one of the Human racials gave them an extra talent point over other races.

Only thing I`m worried about

Is that the mana is removed from our TBC tiersets, when the Intellect disapperaed T6 Paladins go from about 6000 mana down to basemana which is around 4000. It´s fine if they fix the manareturn from JoW, SA and BoSanc.

lördag 6 september 2008

We won´t loose Diplomacy

Puh, I just thought about that it wasn´t mentioned, therefor, it isn´t affected by the new changes. NICE! So we get a passive stealth detection, a FD and +10 diplomacy, very very nice.

New racial skills

Fucking hell, looks like we loose +10% rep, but we gain a FD instead, well, thats life.... But still sucks.

Orc
- Hardiness now reduces the duration of stun effects by 15%


Troll
- Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!

- Berserking: no longer has an activation cost of energy/rage/etc


Draenei
- Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power


Dwarf
- Frost Resistance: reduces the chance to be hit by Frost spells by 2%


Undead
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)


Night Elf
- Quickness: reduces the chance to be hit by melee or ranged attacks by 2%

- Nature Resistance: reduces the chance to be hit by Nature spells by 3%


Tauren
- Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear

- Nature Resistance: reduces the chance to be hit by Nature spells by 2%


Gnome
- Escape Artist: the freeing effect can no longer be resisted

- Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%


Blood Elf
- Mana Tap: ability removed (partially integrated into Arcane Torrent)

- Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)


Human
- Perception: changed to a passive, now grants one character level of passive stealth detection

- Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown

- Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)

Screw you Blizz

They removed the quest chain for Cold Weather Flying, instead of the quest it's now a 950g fee at the flight-trainer. The quest was fine. They promised it wouldn't be a gold sink. And now it is. And the mount IS required in Northrend. You can't quest in Storm Peaks or Icecrown if you don't have one.

DK's are so OP

Don´t you agree with me? DK's can even crash the servers! They need a huge nerf!

http://forums.worldofwarcraft.com/thread.html?topicId=9679908745&sid=2000

A dead cool tanking sword


Me want! Tobad it´s a fast sword, but I guess i can take it for looks. Or if they normalize HotR I´d take it for real tanking.

How do the Tierset look like?


First, the Shaman and Warrior set is TOTALLY GAY, lets not talk about the DK set. however, some of the pieces are placeholders as you might see.

DK's get owned if they enter StormWind

Huge castle is huge!


IceCrown Citadel is huuuuuuuuuuuuuuuuuuuge!

Warriors will loose HP in 3.0

They added AP and Str on the Generic tank items and Warrior set, they couldn´t remove the Intellect and SpellPower as they did with the Paladin set so they removed some...

Stamina. On Warrior and Generic tank items, they took away from stamina.

Warriors are going to suffer a heavy hit in HP with 3.0

Naxx 10 man live clear

http://www.worldofraids.com/forums/showthread.php?t=18538

A very nice link, live feed!

Changed the TBC armor

Woohoo, they also changed the oldschool TBC Paladin armor, they fixed the ZA gear, the badge gear and all the Tier gear.


Maybe it´s worth taking the SSO badge chestpiece now, when they changed everything?


Naxxramas - 10 Players - Loot List

Finally they released Naxx, and with Naxx come new gear, ie. tanking gear. This seems to be pretty good gear, and luckily, we don´t share gear with the Warriors and DK's. Seems like they are making our gear very melee like, wit hall this Hit and Expertise, a good sign imo. This is much funnier than to spam Consectarion like I did KZ > BT.




I decided to compare the stats sine they looked pretty equal. And I was right, the stats are indeed very equal. The only real difference is that the Warrior set has a tiny bit more of the avoidence stats, dodge, parry and defense. But in addition, the Paladin set have a whole of 115 more BV, which mean that the Paladin will generate higher Shield Slams which mean higher threat.

Str - Pally wins by 10pts
Stam- equal 507pts each
Def - Warrior wins by 13pts
Dodge rating - Warrior wins by 46pts
Parry rating - Warrior wins by 49pts
BR - Pally wins by 25pts
Hit Rating - equal 30pts each
BlockValue - Pally wins by 115pts
Expertise - equal at 30pts each.

As you can see we still miss the Feet, Wrist and Wait, that is why I post them aswell. Enjoy. I also post a pair of gloves, I suppose that they are like the Maiden gloves in KZ, a random drop from a boss.








Where is the ring, the neck and the cloak you might ask me. Don´t worry lads, they are coming right now. I like the neck, got plenty of Block Value on it!





fredag 5 september 2008

[Insert funny text]

Q: What you say to a girl that play wow?
A: Hey babe, whats the droprate on your pants?

Flower girl in Dalaran

http://wotlk.wowhead.com/?npc=28993

Win.

Prot DPS higher than Arms, let me laugh

This is a very funny quote fro ma blue that I found, they are currently fixing Paladins and Warriors protection trees so we can solo aswell, but that might come with some strange changes...

Yes. That is the goal. Prot pallies too. You won't be doing as much damage as an Arms warrior, but you shouldn't be standing around wishing you had enough rage to have fun. You will likely also keep your shield on when soloing, though some warrirors do this on Live. To be honest, I am a little nervous that when we next do our tests, Prot's dps is going to be higher than Arms. That's probably overkill, and you might laugh at the thought, but that's the degree of changes we're talking about. (And we would certainly readjust if that ends up being the case.)

Lower the CD on our taunt

I can´t understand that we have a 15 sec cooldown on our taunt, that is terrible. There might come additional mobs during those 15 seconds, or some happy trigger pull the mob off me again, resists also happends. Seem likke the blue's agree with me, or well, agree wit hthe DK's.

"Death Grip is a very powerful ability and we feared that the day might come when we have to increase its cooldown. Long cooldowns are terrible for taunts."

Naxxramas in coming on the beta

Thats right folks, you can now copy a premade character with PvP gear including full set of weapons, an epic flying and ground mount. Exalted with one or two faction depending on classes and friendly with the rest, maxed weapon skills and First Aid. Gear is also fully enchanted.

torsdag 4 september 2008

Server first titles removed!!

We've decided to remove the titles for the Realm First Feats of Strength that are associated with reaching level 80. We've also removed the titles associated with the Realm First Feats of Strength associated with gaining 450 skill in the professions and secondary skill. Lastly, we've removed the title associated with Realm First to accomplish the Northrend Vanguard achievement.

Realm First boss kill achievements will still grant a title.

Good imo, what if "DeathnightBG" ran around with the epic DK title?

Farming Stratholme

Just finished a run with the sexy warrior Baronen. We did a Strat baron (ironic, isn´t it) in like 25 minutes, then we finished off the trash. It was VERY easy with another player, sure, you get less reputation from drops, but it was worth it. Was fun aswell!